Demo #4 v1.0.7


New Features

  • Characters can now short-hop outside of the Defend! and Team Jump! attack styles if you release the jump button (or spin jump button) quickly after the first input.

Bug fixes

  • Fixed an issue where unused prayer effects could still trigger.
  • Fixed an issue where missed Pose! inputs would not damage a player.
  • Fixed an issue related to Kaguya’s spinjump in Team Freestyle attacks not working as intended.
  • Fixed an issue related to Hector’s clones in Team Freestyle attacks not working as intended.
  • Fixed a visual issue with Pepper Oni’s boss rush Dodge! attack.
  • Implemented a potential fix for a softlock in Pepper Oni’s fight.
  • Fixed an animation speed issue with Hector’s Dodge! animations.
  • Fixed some animation consistency issues with Beatdown! animations across playable characters.

Balance changes

  • Decreased damage of Arwood’s log jump attack.
  • Decreased time between poses in Pose! attack style (it should now be slightly easier to hit poses.)
  • Decreased the Pose! input miss window by two steps.
  • Decreased the damage that missing Pose! inputs will do.
  • Decreased top speed of Boss Rush Secret Boss’s Freestyle! attack (14 -> 11)
  • Rebalanced speed and difficulty of Sentry Shuffle attack.
  • Rebalanced speed and difficulty of Clone Conundrum attack.
  • Decreased AP cost of Angelic Agility. (30 -> 20)
  • Decreased AP cost of Spirit Ballin’. (40 -> 35)
  • Decreased base attack power of Spirit Ballin’. (16 -> 14)
  • Increased base attack power of Spirit Ballin’ when failing the final sequence (4 -> 5)
  • Decreased AP cost of Combo Jump. (30 -> 20)
  • Decreased AP cost of Rhythm! (25 -> 20)
  • Decreased AP cost of Holy Home-run. (45 -> 40)
  • Decreased AP cost of Clone Conundrum. (70 -> 60)

Files

Angels & Demons: Demo 4 v1.0.7 245 MB
96 days ago

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